// CherryMerry ( Mikhail Tomilenko ), Reverse Entertainment, 2021-2024

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Base_Interactable.generated.h"

UCLASS(Blueprintable)
class NIFESTGAME_API ABase_Interactable : public AActor
{
	GENERATED_BODY()
	
public:	
	ABase_Interactable();

protected:

	virtual void BeginPlay() override;

public:	
	virtual void Tick(float DeltaTime) override;
};
